Train the eLearning & Blended Learning Trainer Workshop

Duration: 2 days


eLearning by itself or in combination with face-to-face classroom training (i.e. Blended Learning) increases the ROI of training, is very flexible and contributes to more engaged and satisfied employees, especially the new generations of professionals (such as millennials).

The question raised is how classroom in-house trainers can acquire the skills to design and deliver eLearning and/or blended learning trainings and be more autonomous in the use of e-learning platforms and webinars and in the creation of efficient learning material.

This highly interactive and Neuroscience-based two days ‘Train the eLearning & Blended Learning Trainer’ workshop will prepare and coach internal trainers, so that they can design, develop and deliver in-house eLearning & Blended Learning courses to the highest possible standards, leading to actual business results.

Who It’s For

Professionals who have the responsibility to deliver in-house trainings under their Functional role, Corporate Trainers, Training Specialists, HR professionals, Training Managers and in general professionals involved in the eLearning and Blended Learning.

Learning Objectives

By the end of the workshop, the participants will be able to: 

  • Understand asynchronous / synchronous e-Learning and Blended Learning
  • Apply Neuroscience and Brain Based Learning tools and techniques to improve retention, understanding, skills and achieve long term change in the behavior of their trainees
  • Design and implement essential Training Needs Analyses in Blended Learning / e-Learning training programs
  • Design and develop eLearning/Bended Learning lesson plans using the most suitable training methods and techniques for Asynchronous and Synchronous delivery, such as Flipped Classroom, microlearning etc.
  • Design and develop eLearning Material (Assets and SCORM)
    • Narrated Video Presentations and Demonstrations
    • Animated videos
    • Quizzes that enable real-time feedback
    • Gamification elements
  • Use the appropriate Software and hardware for Asynchronous and Synchronous delivery (Webinars & Web conferences)
  • Communicate effectively and manage Face-to-Face, Asynchronous and Synchronous delivery
  • Apply a suitable Evaluation Strategy and follow a ‘Lessons Learned’ Methodology

 Our Methodology

The Training Method is Workshop. Our philosophy is to ‘Learn by doing’, using Experiential Learning Techniques. Each participant works on an individual, real-life educational scenario using computers and e-learning platforms (LMS and Web conference) for hands-on practical assignments and demos.

Day 1

Applying basic educational concepts for adult training in Blended Learning training programs

  • Neuroscience, Neurodidactics, Growth Mindset (Carol Dweck) & Brain Based Learning in e-Learning/Blended Learning
  • eLearning and Blended Learning Definitions
  • Best Practices in Corporate e-learning
  • Demo e-learning Sessions and Training Material
  • ISD (Instructional Systems Development & ADDIE (Analysis, Design, Development, Implementation, Evaluation)

Designing and implementing the Training Needs Assessment process in Blended Learning programs

  • Training Needs Analysis in e-learning/Blended Learning
  • Tools and Techniques
  • Learning Objectives
    • Link to the Training Needs
    • Knowledge, Skills & Behavior
    • Performance Criteria

Instructional Design

  • Selecting the best training strategy: Face to Face, e-learning / Blended Learning
  • Technology Enhanced Learning tools and techniques (Flipped Classroom, Demonstration, microlearning etc.)
  • Designing a lesson plan based on a real-life scenario

Day 2

Using in practice the LMS (Learning Management System)

  • LMS as a trainee
  • LMS as a trainer
    • Designing and using Recourses
    • Designing and using Activities

Using in practice the appropriate Software for Synchronous delivery (web conference / webinars)

  • As an attendant
  • As a Moderator

 Designing and Developing e-learning Material

  • Understand the standards for e-learning training material (SCORM Learning Objects)
  • Design and develop eLearning Material using Storyboards
    • Narrated Video Presentations and Demonstrations
    • Animated videos
    • Quizzes that enable real-time feedback
    • Gamification elements

Micro-teaching and Personal Coaching Activity

Designing and implementing the Evaluation process (Kirkpatrick’s 4 levels)